Inclusive design
An inclusive playspace invites people of all ages, abilities and cultures to come together
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- A Metropolis of Three Cities
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- Bankstown
- Bayside West Precincts
- Burwood, Strathfield and Homebush
- Camellia-Rosehill
- Carter Street
- Cherrybrook Precinct
- Church Street North
- Circular Quay Renewal
- Explorer Street, Eveleigh
- Frenchs Forest
- Greater Parramatta and Olympic Peninsula
- Greater Penrith to Eastern Creek
- Hornsby
- Independent Community Commissioner
- Ingleside
- Macquarie Park
- Narrabri
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- North West Growth Area Implementation Plan
- Alex Avenue
- Box Hill and Box Hill Industrial
- Colebee
- Marsden Park Industrial
- Marsden Park North
- Marsden Park
- North Kellyville
- Riverstone East
- Riverstone Town Centre
- Riverstone West
- Riverstone
- Schofields Town Centre
- Schofields
- Shanes Park
- Tallawong Station
- Townson Road
- West Schofields
- Historical documents
- Northern Beaches Aboriginal Land
- Orchard Hills
- Parramatta CBD
- Penrith Lakes
- Pyrmont Peninsula
- Rhodes
- Riverwood
- Seven Hills
- South Eveleigh Train Workshop
- Telopea
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- Aerotropolis Core, Badgerys Creek and Wianamatta-South Creek precincts
- Agribusiness precinct
- Luddenham Village Interim Strategy
- Master planning in the Aerotropolis
- Northern Gateway precinct
- The planning pathway
- Western Sydney Aerotropolis Development Control Plan
- Western Sydney Aerotropolis Explanation of Intended Effect
- Western Sydney Aerotropolis explained
- Westmead
- Wianamatta South Creek
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- Technical assurance panel
- Urban Design for Regional NSW
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- Artificial Intelligence in NSW Planning
- Assessment reports independent review
- Design guidance
- Environmental Impact Statement guidelines
- Environmental matters
- Faster Local Assessment Grant Program
- Geographic areas
- Sydney Planning Panels
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- Business parks
- Commercial activity and outlook
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- Central Coast Employment Land Precincts Map
- Central Coast Total Employment Lands Map
- Greater Sydney Employment Land Precincts Map
- Greater Sydney Total Zoned Employment Lands Map
- Hunter Metro Region Total Zoned Employment Lands Map
- Hunter Region Total Zoned Employment Lands Map
- Illawarra-Shoalhaven Region Total Zoned Employment Lands Map
- Regional NSW Zoned Employment Lands Map
- Planning performance
- Urban Development Program
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- Advertising and signage
- Alpine resorts
- Building systems circulars
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- Apartment Design Guide
- Better apartments
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- Boarding houses and co‑living housing
- Build-to-rent housing
- Caravan parks, manufactured home estates and moveable dwellings
- Group homes
- In-fill affordable housing
- Retention of existing affordable housing
- Secondary dwellings
- Seniors housing
- Social and affordable housing
- Supportive accommodation and temporary housing
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- Bayside Council’s housing snapshot
- Blacktown Council’s housing snapshot
- Blue Mountains Council’s housing snapshot
- Burwood Council’s housing snapshot
- Camden Council’s housing snapshot
- Campbelltown Council’s housing snapshot
- Canada Bay Council’s housing snapshot
- Canterbury-Bankstown Council’s housing snapshot
- Central Coast Council’s housing snapshot
- Cessnock Council’s housing snapshot
- Cumberland Council’s housing snapshot
- Fairfield Council’s housing snapshot
- Frequently asked questions
- Georges River Council’s housing snapshot
- Hawkesbury Council’s housing snapshot
- Hornsby Council’s housing snapshot
- How we developed the targets
- Hunters Hill Council’s housing snapshot
- Inner West Council’s housing snapshot
- Kiama Council’s housing snapshot
- Ku-ring-gai Council’s housing snapshot
- Lake Macquarie Council’s housing snapshot
- Lane Cove Council’s housing snapshot
- Liverpool Council’s housing snapshot
- Maitland Council’s housing snapshot
- Mosman Council’s housing snapshot
- Newcastle Council’s housing snapshot
- North Sydney Council’s housing snapshot
- Northern Beaches Council’s housing snapshot
- Parramatta Council’s housing snapshot
- Penrith Council’s housing snapshot
- Port Stephens Council’s housing snapshot
- Randwick Council’s housing snapshot
- Ryde Council’s housing snapshot
- Shellharbour Council’s housing snapshot
- Shoalhaven Council’s housing snapshot
- Strathfield Council’s housing snapshot
- Sutherland Council’s housing snapshot
- Sydney Council’s housing snapshot
- The Hills Council’s housing snapshot
- Waverley Council’s housing snapshot
- Willoughby Council’s housing snapshot
- Wollondilly Council’s housing snapshot
- Wollongong Council’s housing snapshot
- Woollahra Council’s housing snapshot
- Inland Code
- Social housing
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- A sensory explosion
- Bowraville Children’s Playspace
- Civic Park Playspace, Warragamba
- Cook Reserve Playspace
- Livvi’s Place, Wagga Wagga
- Livvi’s Place, Warragamba
- Lot Stafford Playspace
- Masterplanned communities
- Melaleuca Village Lake Playspace
- Muston Park Playspace
- St Peters Fences Playspace
- Ten simple tips for more inclusive playspaces
- Town Beach Playspace
- Tumbalong Park Playspace
- Waitara Park Playspace
- Wild Play Garden
- Everyone Can Play grant
- Our principles
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- Synthetic turf study
- NSW regional outdoor survey
- The Greater Sydney Outdoors Study
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- News
Inclusive playspaces are easy to access, easy to move around, provide a range of play options and challenges, and have appropriate facilities in a comfortable environment. Inclusive playspaces encourage everyone to stay as long as they choose.
A playspace is more than just equipment. It is the entire setting used and enjoyed as part of the play experience. An inclusive playspace utilises principles of inclusive design and accessibility, creating spaces people of all ages and abilities can enjoy.
Young people and the young at heart also benefit from playspaces. So inclusive design needs to consider more than the needs of young children.
Inclusive vs accessible design
Accessibility is commonly associated with mobility standards and safety compliance. Accessibility refers to the physical ability of people to access a place or thing. Accessible design mainly addresses the movement needs of people with disabilities. When applied to playspaces, conforming to accessibility standards in key aspects including the equipment, surfacing and supporting facilities, creates an all abilities playspace.
Inclusive playspaces consider as many needs as possible. They provide a welcoming place where people feel comfortable yet challenged, and remove obstacles and barriers that prevent people of all ages, cultural backgrounds and abilities (both physical and mental) from playing.
Inclusive playspaces provide access to a variety of play experiences people enjoy together. The Everyone Can Play guideline encourages users to think beyond accessibility needs, so everyone can experience the joys of play.
Equipment and design
Play equipment should support everyone in a playspace to experience a variety of challenging and engaging play opportunities in ways that suit them.
Universal design
Universal design is the process of designing for everyone. It is the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation and specialised design.- Ron Mace, 1997
Everyone Can Play is strongly influenced by universal design thinking. Everyone Can Play takes the emphasis for design of playspaces beyond accessibility and ability, to ensure equal emphasis is placed on maximising play opportunities and social integration for people of all ages and cultures.
The principles of inclusive playspaces provided in Everyone Can Play are an adaptation of the 7 Principles of Universal Design (developed by Ron Mace et al. 1997) and the 8 Goals of Universal Design (Steinfeld and Maisel, 2012). These principles and goals have been applied in a practical way to playspaces in NSW.
Seven principles of universal design
- Equitable use
- Flexibility in use
- Simple and intuitive to use
- Perceptible information
- Tolerance for error
- Low physical effort
- Size and space for approach and use
Eight goals of universal design
- Body fit
- Comfort
- Awareness
- Understanding
- Wellness
- Social integration
- Personalisation
- Cultural appropriateness